Can a programming language like Python became in the future just as?
Sure. Programming languages are not magical. There are some inherent limitations in Python, like runtime typechecking, but current Python has an unenforced compile-time checking model. The issue is that no one is working on this. Python is not well-suited for video game development for a variety of reasons. I get that its a popular language because its easy to start with, but that doesnt make it a great tool. Ive seen real interest in using Rust as a platform for new game engines, but for now, C/C++ is first, and that wont change soon. JavaScript is probably second because of web games, followed by Java. There are Python game engines; I dont even need to look to know that, because there are game engines for every popular language. However, people focused on games and performance will simply not use Python. As Jason Jabez says, improvements in CPU and GPU are generally immaterial. The only changes in video games: The first video games had as much wiring and custom PLCs as they did programming From the late 70s through the 80s, most video game programming was done in assembly, using 6502 because that was the CPU used, but the Zilog Z80 was probably the second most popular language In the 1990s, C was dominant because C++ wasnt as mature (the 98 standard pushed things more toward C++) So, roughly thirty years in C/C++, and no plans to move.